{
  "version": 3,
  "sources": ["/cdn/shop/t/11/assets/no-zoom-slider.js?cb=17054"],
  "sourcesContent": ["/* THROUGH THE EYEPIECE SIMULATOR (19 Oct 2026; eyepiece upgrade and hero redesign 20 Oct 2026, lpvo-sim-1020).\n   Shared by every LPVO page: render snippets/no-zoom-slider.liquid (outside any column grid).\n   OPTICS. One ranch picture, a USPSA target (18 x 30 in) at 100 yd. The clear picture shows the scope's published field\n   of view at 100 yd for the picked power (picture scale = scene feet / FOV feet; between the two published ends 1 / FOV\n   is taken as linear in power). First focal plane: the reticle grows with the picture at the same rate as the target.\n   Second focal plane: the reticle keeps one size and its marks are true at top power.\n   EYEPIECE (Bon 20 Oct). Our scope: the picture keeps EXACTLY the same diameter and the same thin edge at every power,\n   inside an opaque near black, out of focus housing ring. Typical budget scope (an illustration, no brand): a thick black\n   ring and a smaller picture that shrinks further as you zoom, soft edges and haze.\n   MOVE YOUR EYE. One button moves the eye left and right once. The exit pupil is the objective (24 mm) over the power,\n   capped at the eyepiece at low power. Our eyebox is wide: the picture stays full; the budget one blacks out quickly.\n   LIGHT. Off = plain black reticle; Dim and Bright raise only the brightness of the lit parts (same shapes, no glow,\n   nothing else darkened).\n   HERO. The stage breaks out to the full page width by itself; the view is as big as the stage allows.\n   SPEED. While the thumb moves only GPU transforms and CSS variables change (no layout); 140 ms after it stops the picture\n   is laid out at its real size so it is crisp. Pictures are fetched and decoded well before the section is on screen.\n   No em or en dashes. */\n(function () {\n  var PRESETS = {\n    'vd-1-6-lpvo': { name: 'VD 1-6', levels: 5, light: 0, dot: 0 },\n    'rz-1-6-lpvo-riflescope': { name: 'RZ 1-6', levels: 11, light: 11, dot: 0.5, housing: 'bronze' },\n    'rz-1-10-lpvo': { name: 'RZ 1-10', levels: 11, light: 11, dot: 0.84, housing: 'bronze' },\n    'vd-1-10-lpvo': { name: 'VD 1-10', levels: 5, light: 5, dot: 0 }\n  };\n  function ends(s) { return s.split(',').map(function (p) { return p.split(':').map(Number); }); }\n  function fovAt(e, m) {\n    var a = e[0], b = e[e.length - 1], t = (m - a[0]) / (b[0] - a[0]);\n    return 1 / (1 / a[1] + (1 / b[1] - 1 / a[1]) * t);\n  }\n  function fmt(x) { return x >= 20 ? Math.round(x).toString() : (Math.round(x * 10) / 10).toString(); }\n  function magTxt(m) { var r = Math.round(m * 10) / 10; return (r % 1 ? r.toFixed(1) : r.toFixed(0)) + 'x'; }\n  function clamp(x, a, b) { return Math.max(a, Math.min(b, x)); }\n  function preset(el) {\n    var key = el.getAttribute('data-scope') || '', p = null;\n    if (!key) { var mm = location.pathname.match(/\\/products\\/([^\\/?#]+)/); key = mm ? mm[1] : ''; }\n    Object.keys(PRESETS).forEach(function (k) { if (!p && key.indexOf(k) === 0) p = PRESETS[k]; });\n    p = p || { name: 'scope', levels: 5, light: 0, dot: 0 };\n    function num(a, d) { var v = el.getAttribute(a); return v === null || v === '' ? d : +v; }\n    return { name: el.getAttribute('data-name') || p.name, levels: num('data-levels', p.levels), light: num('data-light', p.light), dot: num('data-dot', p.dot), obj: num('data-obj', 24),\n      housing: el.getAttribute('data-housing') || p.housing || '' };\n  }\n  function init(el) {\n    if (el.__zsi) return; el.__zsi = 1;\n    var P = preset(el);\n    var E = ends(el.getAttribute('data-fov')), Fs = +el.getAttribute('data-scene-ft');\n    var cx = +el.getAttribute('data-cx'), cy = +el.getAttribute('data-cy');\n    var ffp = el.getAttribute('data-plane') !== 'sfp', per = el.getAttribute('data-unit') === 'mil' ? 10 / 3 : 12 / 1.0472;\n    var tw = +(el.getAttribute('data-target-ft') || 1.5), minm = E[0][0], maxm = E[E.length - 1][0];\n    var retAt = +(el.getAttribute('data-ret-at') || minm), boost = fovAt(E, minm) / fovAt(E, retAt);\n    var stage = el.querySelector('.zs-stage'), view = el.querySelector('.zs-view'), eye = el.querySelector('.zs-eye');\n    var sc = el.querySelector('.zs-scene'), sc2 = el.querySelector('.zs-scene2'), svg = el.querySelector('.zs-ret');\n    var shade = el.querySelector('.zs-shade'), ring = el.querySelector('.zs-ring'), ui = el.querySelector('.zs-ui');\n    var mag = el.querySelector('.zs-mag2'), sr = el.querySelector('.zs-sr'), rng = el.querySelector('.zs-range');\n    var fill = el.querySelector('.zs-fill'), eyeBtn = el.querySelector('[data-zs-eye]'), imgs = el.querySelectorAll('.zs-stage img');\n    var cur = minm, base = 0, baseH = 0, raf = 0, idle = 0, hs = 0, mode = 'ours', V = 1;\n    /* the lit parts are drawn a second time on a copy of the reticle that is screen blended into the picture, a little\n       see through, so they glow into the scene like an etched lit reticle; the black lines stay on the first copy */\n    var litSvg = svg.cloneNode(true); litSvg.setAttribute('class', 'zs-ret zs-retlit'); svg.parentNode.insertBefore(litSvg, svg.nextSibling);\n    var rets = [svg, litSvg];\n    /* budget scope only: cheap glass. Everything in the eyepiece goes in one wrapper that gets an SVG filter: a radial\n       displacement (barrel warp, growing toward the rim, nothing at the centre) done three times with slightly different\n       strength for red, green and blue (colour fringes on edges near the rim). Off while dragging, so the drag stays smooth. */\n    /* LITE (Bon 20 Oct: an iPhone tab died on Budget scope): iOS and iPadOS (every browser there is WebKit), touch WebKit,\n       or 4 GB of memory or less. Budget mode then skips the SVG warp filter, its map canvas and the soft edge mask. */\n    var ua = navigator.userAgent || '', LITE = /iP(hone|ad|od)/.test(ua) || (navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1) ||\n      (/AppleWebKit/.test(ua) && !/Chrome|Chromium|Edg|OPR|Android/.test(ua) && navigator.maxTouchPoints > 0) || (navigator.deviceMemory && navigator.deviceMemory <= 4);\n    if (LITE) el.classList.add('zs-lite');\n    var lens = document.createElement('div'); lens.className = 'zs-lens';\n    [].slice.call(eye.children).forEach(function (c) { if (!c.classList.contains('zs-shade')) lens.appendChild(c); });\n    eye.insertBefore(lens, eye.firstChild);\n    var NS = 'http://www.w3.org/2000/svg', fid = 'zs-glass-' + Math.random().toString(36).slice(2, 8), fsv = document.createElementNS(NS, 'svg');\n    fsv.setAttribute('width', '0'); fsv.setAttribute('height', '0'); fsv.setAttribute('aria-hidden', 'true'); fsv.style.position = 'absolute';\n    fsv.innerHTML = '<filter id=\"' + fid + '\" filterUnits=\"userSpaceOnUse\" primitiveUnits=\"userSpaceOnUse\" color-interpolation-filters=\"sRGB\" x=\"0\" y=\"0\" width=\"100\" height=\"100\">' +\n      '<feImage result=\"m\" preserveAspectRatio=\"none\" x=\"0\" y=\"0\" width=\"100\" height=\"100\"/>' +\n      ['r', 'g', 'b'].map(function (c) { return '<feDisplacementMap in=\"SourceGraphic\" in2=\"m\" scale=\"0\" xChannelSelector=\"R\" yChannelSelector=\"G\" result=\"d' + c + '\"/>'; }).join('') +\n      '<feColorMatrix in=\"dr\" type=\"matrix\" values=\"1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0\" result=\"cr\"/>' +\n      '<feColorMatrix in=\"dg\" type=\"matrix\" values=\"0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0\" result=\"cg\"/>' +\n      '<feColorMatrix in=\"db\" type=\"matrix\" values=\"0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0\" result=\"cb\"/>' +\n      '<feComposite in=\"cr\" in2=\"cg\" operator=\"arithmetic\" k2=\"1\" k3=\"1\" result=\"rg\"/><feComposite in=\"rg\" in2=\"cb\" operator=\"arithmetic\" k2=\"1\" k3=\"1\"/></filter>';\n    el.appendChild(fsv);\n    (function () {   /* the warp map: red = sideways, green = up and down, 0.5 = no move; x r squared */\n      if (LITE) return;   /* no canvas at all on LITE devices */\n      var N = 256, cv = document.createElement('canvas'); cv.width = cv.height = N; var cx2 = cv.getContext('2d'), im = cx2.createImageData(N, N);\n      for (var y = 0; y < N; y++) for (var x = 0; x < N; x++) {\n        var xn = (x + 0.5) / N * 2 - 1, yn = (y + 0.5) / N * 2 - 1, r2 = xn * xn + yn * yn, i = (y * N + x) * 4;\n        im.data[i] = Math.round(128 + 127 * clamp(xn * r2, -1, 1)); im.data[i + 1] = Math.round(128 + 127 * clamp(yn * r2, -1, 1)); im.data[i + 2] = 128; im.data[i + 3] = 255;\n      }\n      cx2.putImageData(im, 0, 0);\n      var fi = fsv.querySelector('feImage'), u = cv.toDataURL('image/png'); fi.setAttribute('href', u); fi.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href', u);\n    })();\n    var WARP = 0.07, FRINGE = 0.012;   /* share of the picture radius moved at the rim: warp, and the red / blue split */\n    function glass() {\n      var on = !LITE && mode === 'budget' && !el.classList.contains('zs-drag'), d = eye.clientWidth || 1, R = d / 2;\n      if (on) {\n        var f = fsv.querySelector('filter'); var fe = fsv.querySelector('feImage'); fe.setAttribute('width', d); fe.setAttribute('height', d);\n        /* the filter works on a box 15 percent bigger than the picture on each side, never on the whole zoomed scene, so its buffers stay small (iOS crash, 20 Oct) and the rim still samples real picture */\n        f.setAttribute('x', (-0.15 * d).toFixed(1)); f.setAttribute('y', (-0.15 * d).toFixed(1)); f.setAttribute('width', (1.3 * d).toFixed(1)); f.setAttribute('height', (1.3 * d).toFixed(1));\n        var ds = fsv.querySelectorAll('feDisplacementMap');\n        ds[0].setAttribute('scale', (2 * (WARP + FRINGE) * R).toFixed(2)); ds[1].setAttribute('scale', (2 * WARP * R).toFixed(2)); ds[2].setAttribute('scale', (2 * (WARP - FRINGE) * R).toFixed(2));\n      }\n      lens.style.filter = on ? 'url(#' + fid + ')' : '';\n    }\n    var lv = clamp(Math.round(P.light), 0, P.levels);\n    if (P.housing) el.setAttribute('data-housing', P.housing);\n    el.querySelectorAll('[data-zs-mode=\"ours\"]').forEach(function (b) { b.textContent = 'Our ' + P.name; });\n    /* our picture is 93 percent of the view at EVERY power (Bon: it must never shrink); the rim is 4 percent */\n    var EYE = 0.465, TH = 0.04;\n    var world = el.querySelector('.zs-world img'), WB = { x: 0.304688, y: 0.207031, w: 0.390625, h: 0.585938, ar: 0.666667 };\n    /* full width hero: the stage reaches the page edges whatever column it sits in (no sideways scroll) */\n    function bleed() {\n      stage.style.marginLeft = '0px'; stage.style.width = '';\n      var cw = document.documentElement.clientWidth, L = el.getBoundingClientRect().left;\n      stage.style.width = cw + 'px'; stage.style.marginLeft = (-L) + 'px';\n      var W = cw, phone = W < 750, H = stage.clientHeight, top;\n      if (phone) { V = Math.min(W * 0.96, 560); top = 14; stage.style.paddingTop = (top + V + 6) + 'px'; }\n      else { stage.style.paddingTop = ''; var uh = ui ? ui.offsetHeight : 200; V = Math.min(H - uh - 10, W * 0.62, 900); top = 16; } /* the controls sit under the view, never over the picture */\n      view.style.width = V + 'px'; view.style.height = V + 'px'; view.style.marginLeft = (-V / 2) + 'px'; view.style.top = top + 'px';\n      /* the world round the scope: the same ranch at 1x, in focus, lined up so the view is a window into it at 1x\n         (world picture: the ranch frame's 125.9 ft sit in the box WB, the target at cx, cy of that box) */\n      if (world) {\n        /* Bon 20 Oct: the scene must always cover the whole hero. Lined up with the view at 1x when it can; when the\n           hero is wider or taller than that, it grows round the target point (the horizon stays put) until it covers.\n           A theme rule capped it at max-width 100 percent: the inline none beats it. */\n        var Hs = stage.offsetHeight || H, d = 2 * EYE * V, vx = W / 2, vy = top + V / 2;\n        var ax = WB.x + cx * WB.w, ay = WB.y + cy * WB.h;\n        var Wi = Math.max(d / fovAt(E, minm) * Fs / WB.w, vx / ax, (W - vx) / (1 - ax), vy / ay / WB.ar, (Hs - vy) / (1 - ay) / WB.ar) + 2, Hi = Wi * WB.ar;\n        world.style.maxWidth = 'none'; world.style.maxHeight = 'none'; world.style.minWidth = '0';\n        world.style.width = Wi + 'px'; world.style.height = Hi + 'px'; world.style.objectFit = 'fill';\n        world.style.left = (vx - (WB.x + cx * WB.w) * Wi) + 'px'; world.style.top = (vy - (WB.y + cy * WB.h) * Hi) + 'px';\n      }\n    }\n    function D() { return eye.clientWidth || 1; }\n    function sceneSize(m) { return D() * Fs / fovAt(E, m); }\n    function half(m) { return (ffp ? fovAt(E, m) : fovAt(E, maxm)) * per / 2 / (ffp ? boost : 1); }\n    function tmag(m) { return (m - minm) / (maxm - minm || 1); }\n    function place(S, k) {\n      var d = D(), tr = 'translate3d(' + (d / 2 - cx * S) + 'px,' + (d / 2 - cy * S) + 'px,0)' + (k ? ' scale(' + k + ')' : '');\n      sc.style.transform = tr; if (sc2) sc2.style.transform = tr;\n    }\n    function commit(m) {\n      var S = sceneSize(m);\n      base = S; baseH = half(m);\n      sc.style.width = S + 'px'; sc.style.height = S + 'px';\n      if (sc2) { sc2.style.width = S + 'px'; sc2.style.height = S + 'px'; }\n      place(S, 0);\n      rets.forEach(function (s) { s.setAttribute('viewBox', (-baseH) + ' ' + (-baseH) + ' ' + (2 * baseH) + ' ' + (2 * baseH)); s.style.transform = ''; });\n      el.classList.remove('zs-drag');\n      paint(m); glass();\n    }\n    function fast(m) {\n      if (!base) { commit(m); return; }\n      var S = sceneSize(m);\n      place(S, S / base);\n      var sk = 'scale(' + (baseH / half(m)) + ')'; svg.style.transform = sk; litSvg.style.transform = sk;\n      paint(m);\n    }\n    var lastShade = '', lastRing = '';\n    function eyebox(m) {\n      var pupil = Math.min(11, P.obj / m), full, black;\n      if (mode === 'ours') { full = 0.30 + 0.045 * pupil; black = 0.85 + 0.07 * pupil; }\n      else { full = 0.04 + 0.02 * pupil; black = 0.30 + 0.04 * pupil; }\n      return clamp((Math.abs(hs) - full) / (black - full), 0, 1);\n    }\n    function paint(m) {\n      var d = D(), R = d / 2, u = eyebox(m), sg = hs < 0 ? -1 : 1, tm = tmag(m), pr, outer;\n      /* ours: one picture size and one thin rim at every power. Budget: the small picture shrinks with zoom, thick ring. */\n      if (mode === 'ours') { pr = EYE; outer = EYE + TH; }\n      else { pr = 0.36 * (0.78 - 0.08 * tm); outer = pr + (0.475 - pr) / 2; }   /* Bon 20 Oct: budget housing half as thick; its inner part is a soft eye relief shadow */\n      var es = pr / EYE, sh = -hs * 0.012 * V;\n      eye.style.transform = 'translate3d(' + sh + 'px,0,0) scale(' + es + ')';\n      if (ring) {\n        var c = 0.6 * V, h = pr * V, o = outer * V, t = o - h, soft = 0.03 * V;\n        var at = 'circle ' + (0.6 * V * 1.42).toFixed(1) + 'px at ' + c.toFixed(1) + 'px ' + c.toFixed(1) + 'px, ', rb, hm = 'none';\n        if (P.housing === 'bronze' && mode === 'ours') {\n          /* RZ housing (Bon 20 Oct, ref 591 real RZ 1-10 at 10x): a thin olive gold rim at the glass, then a warm brown black\n             that warms toward the outer edge; colours sampled from 591 (blue held at or under green: no pink or purple).\n             Daylight on the outer housing is the ::before layer (CSS), kept to the outer part of the ring by --zs-hm. */\n          rb = 'radial-gradient(' + at + 'rgba(125,110,58,0) ' + (h - 1.7).toFixed(1) + 'px, rgba(125,110,58,.9) ' + (h - 0.9).toFixed(1) + 'px, #0b0807 ' + (h + 0.4).toFixed(1) + 'px, #110d0a ' + (h + 0.3 * t).toFixed(1) + 'px, #1e1915 ' + (h + 0.62 * t).toFixed(1) + 'px, #2d2620 ' + (o - soft * 0.4).toFixed(1) + 'px, rgba(45,38,32,.96) ' + o.toFixed(1) + 'px, rgba(45,38,32,0) ' + (o + soft).toFixed(1) + 'px)';\n          hm = 'radial-gradient(' + at + 'rgba(0,0,0,0) ' + (h + 0.3 * t).toFixed(1) + 'px, #000 ' + (h + 0.95 * t).toFixed(1) + 'px, #000 ' + (o - soft * 0.2).toFixed(1) + 'px, rgba(0,0,0,0) ' + (o + soft * 0.7).toFixed(1) + 'px)';\n        } else if (mode === 'budget') {\n          /* cheap glass: the clear picture fades into a soft black eye relief shadow (inner half), then a thin hard housing */\n          rb = 'radial-gradient(' + at + 'rgba(0,0,0,0) ' + (h - 1).toFixed(1) + 'px, rgba(0,0,0,.78) ' + (h - 0.2).toFixed(1) + 'px, rgba(0,0,0,.93) ' + (h + 0.25 * t).toFixed(1) + 'px, #040404 ' + (h + 0.5 * t).toFixed(1) + 'px, #0d0d0d ' + (h + 0.72 * t).toFixed(1) + 'px, #080808 ' + (o - soft * 0.4).toFixed(1) + 'px, rgba(6,6,6,.96) ' + o.toFixed(1) + 'px, rgba(6,6,6,0) ' + (o + soft).toFixed(1) + 'px)';\n        } else rb = 'radial-gradient(' + at + 'rgba(6,6,6,0) ' + (h - 1).toFixed(1) + 'px, #060606 ' + (h - 0.2).toFixed(1) + 'px, #0b0b0b ' + (h + 0.35 * t).toFixed(1) + 'px, #151515 ' + (h + 0.6 * t).toFixed(1) + 'px, #080808 ' + (o - soft * 0.4).toFixed(1) + 'px, rgba(6,6,6,.96) ' + o.toFixed(1) + 'px, rgba(6,6,6,0) ' + (o + soft).toFixed(1) + 'px)';\n        if (rb !== lastRing) { ring.style.background = rb; ring.style.setProperty('--zs-hm', hm); lastRing = rb; }\n        ring.style.transform = 'translate3d(' + sh + 'px,0,0)';\n      }\n      var bg = 'none';\n      if (u > 0) {\n        var sft = (mode === 'ours' ? 0.20 : 0.26) * R, shf = u * 1.05 * R, a0 = Math.min(1, 0.5 * u + 0.5 * u * u * u);\n        bg = 'radial-gradient(circle ' + R.toFixed(1) + 'px at ' + (R - sg * shf).toFixed(1) + 'px ' + R.toFixed(1) + 'px, rgba(0,0,0,' + a0.toFixed(3) + ') 0px, rgba(0,0,0,' + a0.toFixed(3) + ') ' + (R - sft).toFixed(1) + 'px, rgba(0,0,0,.97) ' + R.toFixed(1) + 'px)';\n      }\n      if (bg !== lastShade) { shade.style.background = bg; lastShade = bg; }\n      light(m);\n    }\n    function light(m) {\n      var t = P.levels ? lv / P.levels : 0, s = el.style;\n      if (t <= 0) { s.setProperty('--zs-lit', '#111'); s.setProperty('--zs-ca', '0'); s.setProperty('--zs-lo', '0'); return; }\n      var r = Math.round(150 + 105 * t), g = Math.round(18 + 34 * t), b = Math.round(12 + 22 * t);\n      s.setProperty('--zs-lit', 'rgba(110,8,6,' + (0.35 + 0.25 * t).toFixed(3) + ')');   /* a faint dark red etch under the screen glow, so the red reads on bright sky too */ s.setProperty('--zs-litc', 'rgb(' + r + ',' + g + ',' + b + ')');\n      s.setProperty('--zs-lo', (0.42 + 0.40 * t).toFixed(3));   /* Bright about 0.82, Dim about 0.6: see through, screen blended */\n      s.setProperty('--zs-hot', 'rgb(' + r + ',' + Math.round(g + 70 * t) + ',' + Math.round(b + 55 * t) + ')');\n      if (P.dot > 0) {\n        var unit = D() / (2 * half(m)), cpx = Math.max(4.4 * clamp(D() / 403, 0.8, 1.6), P.dot * unit);\n        s.setProperty('--zs-ca', (0.42 + 0.40 * t).toFixed(3)); s.setProperty('--zs-cs', (cpx / 10).toFixed(3));\n      } else s.setProperty('--zs-ca', '0');\n    }\n    function lightBtns() {\n      var key = lv === 0 ? 'off' : (lv >= P.levels ? 'bright' : 'dim');\n      el.querySelectorAll('[data-zs-l]').forEach(function (b) { b.setAttribute('aria-pressed', b.getAttribute('data-zs-l') === key ? 'true' : 'false'); });\n    }\n    function settle() { clearTimeout(idle); idle = setTimeout(function () { commit(cur); }, 140); }\n    function text(m) {\n      var f = fovAt(E, m);\n      if (mag) mag.textContent = magTxt(m);\n      if (fill) fill.style.width = ((m - minm) / (maxm - minm) * 100) + '%';\n      if (rng) rng.setAttribute('aria-valuetext', magTxt(m));\n      if (sr) sr.textContent = magTxt(m) + ': ' + fmt(f) + ' ft across at 100 yd.';\n    }\n    function set(m) { cur = clamp(m, minm, maxm); if (!el.classList.contains('zs-drag')) { el.classList.add('zs-drag'); glass(); } text(cur); fast(cur); settle(); }\n    function setHead(v) { hs = clamp(v, -1, 1); el.classList.add('zs-drag'); paint(cur); settle(); }\n    function setMode(md) {\n      mode = md === 'budget' ? 'budget' : 'ours'; el.setAttribute('data-mode', mode);\n      el.querySelectorAll('[data-zs-mode]').forEach(function (x) { x.setAttribute('aria-pressed', x.getAttribute('data-zs-mode') === mode ? 'true' : 'false'); });\n      el.classList.remove('zs-drag'); paint(cur); glass();\n    }\n    function setLight(k) {\n      lv = k === 'off' ? 0 : (k === 'dim' ? Math.max(1, Math.round(P.levels * 0.45)) : (k === 'bright' ? 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